Wuthering Waves Yinlin Build
Rectifier
Yinlin Upgrade Materials
Yinlin Best Echo Sets
1
Void Thunder
2
Lingering Tunes
Yinlin Best Echo Stats
4 Cost: Crit Rate / Crit DMG
3 Cost: Electro DMG
1 Cost: ATK%
Yinlin Best Echo Substats
1
Crit Rate / Crit DMG
2
ATK
3
Skill
4
ATK% / Liberation
Best Echo Combination
4 Cost
3 Cost
3 Cost
1 Cost
1 Cost
Yinlin Best Resonance Chain
1
Sequence Node 3
2
Sequence Node 4
3
Sequence Node 6
Yinlin Burst Rotation
Basic Attack *30
Resonance Skill
Echo Skill (Tempest Mephis)
Jump + Basic Attack *5
Outro Skill (Switch to next character)
Resonance Liberation
Intro Skill (Switch to Yinlin)
Yinlin Damage Profile
Yinlin Best Skill Priority
Basic Attack
Resonance Skill
Forte Circuit
Resonance LB
Intro Skill
Yinlin Overview
Yinlin is a 5★ rarity character from the Electro element who uses a Rectifier-type weapon. All the information about Yinlin build, guide, team, synergy build, etc. is written below. Additionally, our team has explored Yinlin’s skills and abilities and created a complete review that will help players in their Yinlin build.
Yinlin Best Team
1. Double Electro Ultimate Team
Main DPS
Sub DPS
Support
2. Coordinated Attack DPS Team
Main DPS
Sub DPS
Support
3. Free to Play Team
Main DPS
Sub DPS
Support
4. Starter Team
Main DPS
Sub DPS
Support
Checkout Our Wuthering Waves Tier List
Yinlin Video Guide created by Braxophone.
Yinlin Play Style
Apply Sinner’s Marks on Enemies
Before start with Yinlin, make sure the Sinner’s Mark is being used. This means Yinlin can damage a bunch of enemies at once with Sinner’s Mark. Before using any attack, ensure that Sinner’s Mark is active.
How to Apply Mark
Sinner’s Mark | – Mark enemies with puppet |
Forte Gauge | – Hit Enemies with Basic ATK – Hit Enemies with Resonance ATK – Gain Judgemental Points to fill the Forte Gauge. |
Launch Punishment Marks (Chameleon Cipher)
To fill the Forte Gauge, keep using Basic Attack, Heavy Attack, and Resonance Skill repeatedly. After that, hold down the Basic Attack to trigger the Chameleon Cipher. At this time, make sure not to use Yinlin’s Forte Circuit Skill because it will cancel the Chameleon Cipher. Note: Using Jump + Basic Attack repeatedly gives significantly more Judgemental Points compared to other attacks.
How to get and use Punishment Marks
Get | – Hit Enemies with Basic ATK – Hit Enemies with Resonance ATK – Jump + Basic ATK |
Use | – After the Forte Gauge is full, – Hold the Basic Attack to launch the Chameleon Cipher. |
Jump ATK + Basic ATK Combination
Using the combination of Jump Attack + Basic Attack deals heavy damage of 863+ to enemies. Additionally, if you hold the Basic Attack, it deals an extra 209+ damage in one go. In total, one time using Jump Attack + Basic Attack + Hold Basic Attack will deal 1072 damage, and Judgemental Points will increase significantly.
Yinlin Active Skills
Basic Attack
Lone Lance
Basic Attack
Yinlin commands her puppet “Zapstring” to unleash up to 4 segments of attack, dealing Electro damage.
Heavy Attack
By expending Stamina, Yinlin directs her puppet “Zapstring” to launch an attack, dealing Electro damage.
Mid-air Attack
Yinlin expends Stamina to recall her puppet “Zapstring,” crashing it to the ground and inflicting Electro damage.
Dodge Counter
After a successful dodge within a certain timeframe, executing a Basic Attack will strike the target, dealing Electro damage.
When Basic Attack connects with the target, it leaves a silk thread linking the puppet “Zapstring” and the target, granting a Sin Binding mark. This mark vanishes when Yinlin exits the field.
Skill | Stats |
---|---|
Part 1 Damage | 69.46% |
Part 2 Damage | 26.64%*2+79.90% |
Part 3 Damage | 41.75%*4 |
Part 4 Damage | 113.40% |
Heavy Attack Damage | 126.07% |
Mid-Air Attack Damage | 123.27% |
Dodge Counter Damage | 40.83%*2+163.29% |
Heavy Attack Stamina Consumption | 20 |
Mid-Air Attack Stamina Consumption | 30 |
Resonance Liberation
Sky-breaking Thunder Strike
Inflicts a broad spectrum of Electro damage. Upon hitting a target, it leaves a thread linking the puppet “Zapstring” and the target, while also marking the target with a Sin Binding mark.
Skill | Stats |
---|---|
Resonance Liberation Continuous Damage | 29.83% |
Resonance Liberation Explosion Damage | 636.20% |
Wind Field Duration | 3.12 |
Cooldown | 20 |
Res. Energy Cost | 150 |
Con. Energy Regen | 20 |
Resonance Skill
Magnetic Roar
Magnetic Roar
The puppet “Zapstring” inflicts Electro damage on the target within range and induces Yinlin into the Magnetic State, which lasts for 8 seconds.
Magnetic State
During the Magnetic State, the puppet “Zapstring” enters a discharge state, augmenting Yinlin’s Basic Attack and Evasion Attack. Additionally, it triggers a Judgment Attack upon dealing damage. Each Basic Attack can trigger only once and can be triggered up to 4 times.
Lightning Execution
Deals Electro damage once, concluding the Magnetic State. Upon striking a target with the Sinner’s Mark, it inflicts additional damage to the target.
Skill | Stats |
---|---|
Chi Counter Damage | 334.60% |
Chi Parry Damage | 258.73% |
Cooldown | 12 |
Skill Con. Energy Regen | 8 |
Chi Counter Con. Energy Regen | 14 |
Chi Parry Con. Energy Regen | 14 |
Yinlin Passive Skills
Forte Circuit
Thousand Faces
Thousand Faces
When Yinlin’s Judgment Points are full, Heavy Attack is substituted with Thousand Faces, expending all Judgment Points and inducing widespread Electro damage. Upon striking a target bearing a Sinner’s Mark, the Sinner’s Mark is replaced by a Punishment Mark, persisting for 18 seconds.
Punishment Mark
When a target with a Punishment Mark is harmed, Judgement Thunder descends, dealing Electro damage to all targets bearing a Punishment Mark. This effect can be activated once per second.
Judgment Points
When Zapstring Dance’s Basic Attack lands on a target, it replenishes Judgment Points. When Magnetic Roar from the Resonance Skill strikes a target, it refills Judgment Points. Upon hitting a target, Lightning Execution from the Resonance Skill restores Judgment Points.
Skill | Stats |
---|---|
Pushing Punch Damage | 248.52% |
Zhoutian Progress Continuous Damage | 24.86% |
Minor Zhoutian Shock Damage | 139.17% |
Major Zhoutian: Inner Shock Damage | 377.74% |
Major Zhoutian: Outer Shock Damage | 516.91% |
Yielding Pull Damage | 218.70% |
Incomplete Minor Zhoutian Final Shield | 831+35.83% |
Minor Zhoutian Final Shield | 1662+71.66% |
Major Zhoutian: Inner Final Shield | 3325+143.33% |
Major Zhoutian: Outer Final Shield | 5539+238.78% |
Shield Healing | 1330+57.33% |
Shield Duration | 30 |
Pushing Punch Con. Energy Regen | 10 |
Minor Zhoutian Con. Energy Regen | 5 |
Major Zhoutian: Inner Con. Energy Regen | 18 |
Major Zhoutian: Outer Con. Energy Regen | 23 |
Yielding Pull Con. Energy Regen | 7 |
Inherent Skill
Pain Immersion
Passive
Following the use of the Resonance Skill Magnetic Roar, the critical hit rate is enhanced by 15% for 5 seconds.
Inherent Skill
Target Focus
Passive
The Resonance Skill Lightning Execution’s damage on a target marked with the Sin Binding Mark is elevated by 10%. Additionally, the attack is boosted by 10% when activating this effect, persisting for 4 seconds.
Yinlin Swap Skills
Intro Skill
Silversnow
Character Swap
Utilize the puppet “Zapstring” to unleash a sweeping Electro damage attack.
Outro Skill
Electro Strategy
Character Swap
Electro damage receives a 20% increase, while Resonance Liberation damage bonus is heightened by 25%. This effect persists for 14 seconds or until the character exits.
Yinlin Resonance Chain
S1
Sequence Node 1
When the Resonance Skill Thunder Summoning strikes a target marked with Sin Binding, the damage is amplified by 70%.
S2
Sequence Node 2
Judgment Attack damage is increased by 100%, and 5 additional Judgment Values are recovered upon hit.
S3
Sequence Node 3
Punishment Mark activates every 0.75 seconds, boosting Judgment Thunder damage by 15%.
S4
Sequence Node 4
Upon triggering Resonance Liberation Breaking Thunder Strike, all characters in the team gain a 20% attack boost for 12 seconds.
S5
Sequence Node 5
When the Resonance Liberation Breaking Thunder Strike hits a target marked with both Sin Binding and Punishment Mark, the damage is doubled.
S6
Sequence Node 6
After casting Resonance Liberation Breaking Thunder Strike, Yinlin’s Basic Attack triggers Judgment Thunder when hitting a target with a Punishment Mark. Lasts 10 seconds, triggering up to 4 times.