Wuthering Waves Jiyan Build
Broadblade
Jiyan Best Primary Echo
1
Feilian Beringal
3
Mech Abomination
Jiyan Best Echo Sets
1
Sierra Gale
2
Sierra Gale
Lingering Tunes
3
Lingering Tunes
Jiyan Best Echo Stats
4 Cost: Crit Rate / Crit DMG
3 Cost: Aero DMG / Energy Regain
1 Cost: ATK%
Jiyan Best Echo Substats
1
Energy Regen
2
Crit Rate / Crit DMG
3
ATK > Heavy ATK
4
ATK%
Best Echo Combination
4 Cost
3 Cost
3 Cost
1 Cost
1 Cost
Jiyan Best Resonance Chain
1
Sequence Node 3
2
Sequence Node 5
3
Sequence Node 6
Jiyan Burst Rotation
Resonance Skill
Resonance Liberation
Echo Skill (Feilian Beringal or Mech Abomination)
Intro Skill (Switch to Jiyan)
Outro Skill (Switch to next character)
Basic Attack *10
Jiyan Damage Profile
Jiyan Best Skill Priority
Resonance LB
Forte Circuit
Resonance Skill
Basic Attack
Intro Skill
Jiyan Overview
Jiyan is a 5★ rarity character from the Aero element who uses a Broadblade-type weapon. All the information about Jiyan build, guide, team, synergy build, etc. is written below. Additionally, our team has explored Jiyan’s skills and abilities and created a complete review that will help players in their Jiyan build.
Jiyan Best Team
1. Ultimate Team
Main DPS
Sub DPS
Support
2. Starter Team
Main DPS
Sub DPS
Support
Checkout Our Wuthering Waves Tier List
Jiyan Video Guide created by Braxophone.
Jiyan Active Skills
Basic Attack
Lone Lance
Basic Attack
Perform up to 5 consecutive attacks, causing Aero damage.
Heavy Attack
Consume Stamina to perform a thrust attack, causing Aero damage.
Heavy Attack: Windborne Strike
If you hold the Basic Attack during the Heavy Attack, a Mid-air Strike will be released after the Heavy Attack ends, causing Aero damage.
Heavy Attack Abyssal Slash
If you release the Basic Attack during the Heavy Attack, an Abyssal Slash will be released after the Heavy Attack ends, causing Aero damage.
Mid-air Attack
Consume Stamina, throw a spear from the air, and stab the ground, causing Aero damage.
After the spear stabs the ground, you can perform an additional attack by casting Basic Attack, causing Aero damage.
Mid-air Attack Skyfall
After casting the Heavy Attack Mid-air Strike or the Resonance Skill Wind Sweep in the air, you can perform an aerial attack, causing Aero damage.
Dodge Counter
After a successful Dodge, you can use a Basic Attack within a certain period to attack the target with a spear, causing Aero damage.
Skill | Stats |
---|---|
Part 1 Damage | 69.46% |
Part 2 Damage | 26.64%*2+79.90% |
Part 3 Damage | 41.75%*4 |
Part 4 Damage | 113.40% |
Heavy Attack Damage | 126.07% |
Mid-Air Attack Damage | 123.27% |
Dodge Counter Damage | 40.83%*2+163.29% |
Heavy Attack Stamina Consumption | 20 |
Mid-Air Attack Stamina Consumption | 30 |
Resonance Liberation
Purification Force Field
Creates a strong wind field, continuously pulling targets within the wind field to the center and causing Aero damage. When the wind field disappears, it will cause Aero damage to all targets within the range again.
Skill | Stats |
---|---|
Resonance Liberation Continuous Damage | 29.83% |
Resonance Liberation Explosion Damage | 636.20% |
Wind Field Duration | 3.12 |
Cooldown | 20 |
Res. Energy Cost | 150 |
Con. Energy Regen | 20 |
Resonance Skill
Calming Air
Long press the Resonance Skill stance to parry the target’s next attack.
Chi Counter
When the parry is successful, you are immune to the attack damage and cast Aero Counter, causing Aero damage.
Release Chi Parry
When you release the skill button in the stance, the stance will be interrupted in advance and an attack will be launched, causing Aero damage.
Skill | Stats |
---|---|
Chi Counter Damage | 334.60% |
Chi Parry Damage | 258.73% |
Cooldown | 12 |
Skill Con. Energy Regen | 8 |
Chi Counter Con. Energy Regen | 14 |
Chi Parry Con. Energy Regen | 14 |
Jiyan Passive Skills
Forte Circuit
Primordial Chi Spiral
Heavy Attack: Primordial Chi Spiral
When the Chi is at its maximum, a long charge state can be cast through a Heavy Attack. Gathering Chi around the character, the character’s resistance to interruption is greatly increased, and the damage taken is reduced by 50%, causing Aero damage and gradually consuming Chi. As the Chi gathering progresses, different effects are gradually achieved, and a temporary shield is obtained and Aero damage is caused at each stage, with the maximum Chi gathering at Major Zhoutian: Outer. At the end of the charge state, a corresponding shield is obtained again according to the charge stage, and the character’s health is restored every 6 seconds while the shield is present, with the shield lasting 30 seconds.
The Chi gathering process can be interrupted by releasing a Basic Attack and performing the corresponding move.
Not reaching the Minor Zhoutian: Obtain a Rank 1 shield. When Chi gathering is interrupted, a forward punch is cast, causing Aero damage.
Minor Zhoutian: At this stage, Aero damage is caused to the surroundings, and a Rank 2 shield is obtained. When Chi’s gathering is interrupted, a pushing hand is cast, causing Aero damage.
Major Zhoutian: Inner: At this stage, Aero damage is caused to the surroundings, and a Rank 3 shield is obtained. When Chi’s gathering is interrupted, a pushing hand is cast, causing Aero damage.
Major Zhoutian: Outer: At this stage, Aero damage is caused to the surroundings, and a Rank 4 shield is obtained.
Chi Acquisition Rules
Chi is obtained when a Normal Attack Fengyiquan hits the target.
Chi is obtained when the Resonance Skill Calming Air is cast.
Chi is obtained when the Resonance Skill Chi Counter or Resonance Skill Chi Parry hits the target.
Chi is obtained when the Intro Skill Essence of Tao hits the target.
Skill | Stats |
---|---|
Pushing Punch Damage | 248.52% |
Zhoutian Progress Continuous Damage | 24.86% |
Minor Zhoutian Shock Damage | 139.17% |
Major Zhoutian: Inner Shock Damage | 377.74% |
Major Zhoutian: Outer Shock Damage | 516.91% |
Yielding Pull Damage | 218.70% |
Incomplete Minor Zhoutian Final Shield | 831+35.83% |
Minor Zhoutian Final Shield | 1662+71.66% |
Major Zhoutian: Inner Final Shield | 3325+143.33% |
Major Zhoutian: Outer Final Shield | 5539+238.78% |
Shield Healing | 1330+57.33% |
Shield Duration | 30 |
Pushing Punch Con. Energy Regen | 10 |
Minor Zhoutian Con. Energy Regen | 5 |
Major Zhoutian: Inner Con. Energy Regen | 18 |
Major Zhoutian: Outer Con. Energy Regen | 23 |
Yielding Pull Con. Energy Regen | 7 |
Inherent Skill
Heavenly Balance
Passive
After casting the Intro Skill Tactical Strike, the Basic Attack damage bonus and Heavy Attack damage bonus of Jiyan increase by 8%, lasting for 14 seconds.
Inherent Skill
Wind Gathering
Passive
When hitting a target, Jiyan’s critical hit increases by 1%, lasts for 8 seconds, and can stack up to 10 layers.
Jiyan Swap Skills
Intro Skill
Tactical Strike
Character Swap
Jiyan, holding a spear, stabs the target from the air, causing Aero damage.
Outro Skill
Self-discipline
Character Swap
When the Character’s Heavy Attack hits the target, Jiyan will summon Qingloong to attack together, causing 313.40% Aero Damage, lasting 8 seconds, which can be triggered once every 1 second, up to 2 times.
Jiyan Resonance Chain
S1
Sequence Node 1
The usage count of Resonance Skill Sweep Wind Set increases by 1, and its Vanguard Value consumption decreases by 15 points when cast.
S2
Sequence Node 2
After casting the Intro Skill Surprise Attack, Jiyan accumulates 30 points of Vanguard Value, increasing the damage bonus of his Basic Attack and Heavy Attack by an additional 36% for 14 seconds. This effect can be triggered once every 15 seconds.
S3
Sequence Node 3
After casting the Intro Skill Take them by surprise, the inherent skill Wind Gathering effect stacks to the full layer. When casting the Resonance Skill Gun Sweep, the Crit Rate of Jiyan increases by 16%, Crit DMG increases by 32%, lasting for 8 seconds.
S4
Sequence Node 4
When Jiyan’s Resonance Liberation Vanguard State concludes, the team’s Heavy Attack damage surges by 17.5% for 10 seconds.
S5
Sequence Node 5
Outro Skill Self-Discipline damage multiplier surges by 165.40%. Additionally, Jiyan’s inherent skill Gathering Winds Bonus amplifies Aero damage by 2.5% for 8 seconds upon hitting a target, stackable up to 20 layers.
S6
Sequence Node 6
Each employment of Heavy Attack, Intro Skill Surprise Attack, or Resonance Skill Gun Sweep accrues 1 layer of Momentum, up to a maximum of 2 layers. Activating Resonance Liberation Loong’s Rage: Unleash depletes all Momentum, with each layer amplifying the damage multiplier of Resonance Liberation Loong’s Rage: Unleash by 120%.